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Tuesday, June 2, 2026
  • TCXFIP 402: Mark Waid talks Empire and all things DC Comics
  • How Gerry Conway’s Firestorm, the Nuclear Man, chronicled anxiety about the nuclear family
  • Battle of the Atom: Pure Beautiful Stupid
  • Storm’s morals are put to the test in our EXCLUSIVE preview of Storm: Earth’s Mightiest Mutant #5!

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  • TCXFIP 402: Mark Waid talks Empire and all things DC Comics
  • How Gerry Conway’s Firestorm, the Nuclear Man, chronicled anxiety about the nuclear family
  • Battle of the Atom: Pure Beautiful Stupid
  • Storm’s morals are put to the test in our EXCLUSIVE preview of Storm: Earth’s Mightiest Mutant #5!

COMICSXF

The comics criticism you crave

  • HOME
  • Articles
    • Opinions
    • Issue Overviews
    • Television Overviews
    • Interviews
    • Odds & Ends
    • Redesigning
  • Battle of The Atom
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  • Primer
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  • Roll20

Roll20

  • Marvel

We Roll A Critical Failure With Marvel Multiverse RPG

Armaan Babu and Nola Pfau4 years ago4 years ago018 mins

Not five minutes into reading the rules for The Marvel Multiverse Roleplaying Game playtest did I learn that when you roll a 1 on the special Marvel die, it actually counts as a 6 — unless, that is, you roll a 1 on the other two dice as well. This is all part of the…

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