With one hell of a hook, we saw something new. You read, I reviewed The Thing #1, now I review: The Thing #2. Written by Walter Mosley, drawn by Tom Reilly, colored by Jordie Bellaire and lettered by Joe Sabino.
I was at a play sometime last week. It was, unfortunately, in Hindi, a language I still do not speak. I had ample time to pay attention to all the other choices the play was making as I had no way of keeping up with its plot. It was a little abstract, a little silly, a little lost, but I do appreciate how much they experimented with what they could do. One particularly memorable scene had no lights but for the ones in front, on the floor, casting large shadows on the wall behind it. I watched those shadows, larger than life, that gave me a bolder, more dramatic performance than actors who were casting them. I feel like shadows arenāt used nearly enough anymore – everyone has to be seen, close up, perfectly lit, ever in the spotlight. They miss out on how dramatic a good shadow can be, body language distilled to its purest form.
The Thing knows exactly how powerful an impact a shadow can be, thrown against the backdrop as powerfully as, well, a villain throws a tire-covered fist – itās the opening page. I may not have enjoyed the play, but I do appreciate its timing, because itās given me one more reason to marvel at how well this creative team knows just how it wants to present the story itās telling.
Shirt Rippinā, Stage Wreckinā Action
When we last saw the ever-lovinā blue-eyed Thing, he was taking advantage of the services of an otherworldly dating service hoping to use him as proof they could find anyone true love. Benās first meeting with the enchanting fashion expert Amaryllis Dejure is interrupted, however, by a jealous fan granted superpowers by a strange, Death-like being. Itās clobberinā time.
Itās a heck of an opening. Well-colored, smooth and decisive action lines. Hard impacts, blurs of motion for especially hard hits. The Thing and tire-armed Brusque wreck the stage as terrified crowds run screaming from the fight. Ben punches Brusque up the page so hard his shirt is shredded to scraps. Brusque has more than just super-strength on his side, though – heās got a mysterious light that numbs Ben every time Ben comes in contact with it.
Light plays a big part in this issue, actually. Not just as a plot device, but in the way the coloring moves from the vibrant oranges and yellows of Dejureās fashion show venue to the more faded colors of the latter half of the book as the Thing wanders into a world seemingly drained of all color. The bright flashes as Ben comes in contact with the light vial, splashes of white on the page that feel blinding. Itās a sickly light, pale and all consuming. Death may be traditionally associated with darkness, but this light? Itās decay.
With this numbing light on his side, Brusque wins his initial bout with Ben, taking Dejure captive and leaving the Thing to wake to the company of a young boy named Bobby. Now, Bobby seems to have a firmer grasp on the plot than the poor Ben does, and I find that interesting. Bobby technically fills out the role of deuteragonist [Ed. Note: No, Iām not going to define that for you, readers. You can look it up. Research is good for the soul.] nicely, serving as Benās companion, guiding him from one plot point to the next, but heās written with so much agency it almost feels like Bobbyās book, guest starring the Thing. Itās interesting because there are a lot of characters I feel work best as supporting characters, or as members of a team book. The Thing may be the most noticeable guy in the room, but he doesnāt want to be. If he had any say in the matter, Iām sure heād object to the idea headlining his own solo – unlike the rest of his teammates. And here we are, in that very comic, but Benās natural humility – for good and for ill – make him sometimes feel like a secondary character in his own story.
Just How Deep Does This Mystery Go?
Bobby leads Ben to āNew Manhattanā – a secret city deep beneath New York (one Iām like, 40% certain is the same āUnder Yorkā first introduced in 2019ās Friendly Neighborhood Spider-Man, and am 60% sure is pure coincidence brought on by nobody involved with this comic having read 2019ās Friendly Neighborhood Spider-Man) filled with New Yorkās outcasts hoping to build a better dream for themselves. I want to know more about the history of this place, the stories of the people who live here, but hereās the thing about this issue – itās gorgeous, itās haunting, its characters are as charismatic as all heck, but one thing itās short on?
Answers.
And hey, Iām on board for this. Itās a very second-issue thing to do. First issues have to do a lot of work, making an impression, hooking an audience in, making sure theyāre familiar with the setting while also building up a mystery – itās a lot to juggle. With that out of the way, we get to focus more on the mystery. There are a lot of little details that get barely a mention – but just enough page space to leave you wondering. Whatās Bobbyās deal, really? Where did he get that glove? Whatās happening with all these heart attacks?
Not that Benās asking any of these questions. Worldās Greatest Detective, he aināt. Ben Grimm continues to feel like heās a little lost, trying to hold himself in place while mysteries flow all around him. Any other protagonist, it would be easy as a reader to be overwhelmed by these mysteries, but while the finer details escape Benās notice, itās easy to let his focus become the readerās. Benās unshakeable moral core guides his every decision, whether itās to rescue a kidnapped hostage or to make sure a man gets the respect heās owed in death, even if his life was one filled with wrong-mindedness.
It feels to me that thatās what a Thing comic should be. Overwhelmingly weird, centered on a man whose only guide is his ability to do the right thing when it matters the most. The Thing #2 ramps up the feeling of being lost in a world thatās impossible to understand – but with Ben Grimm guiding the way, itās a story you feel safe following for the heart at the center of it all.
Armaan is obsessed with the way stories are told. From video games to theater, TTRPGs to comics, he has written for, and about, them all. He will not stop, actually; believe us, we've tried.